Newish Homefront Multiplayer Preview from X-Play
Started by FARVA, Feb 08 2011 02:26 PM
11 replies to this topic
#3
Posted 08 February 2011 - 02:53 PM
Yes, it's on PC too (very much so). The dude just didn't mention it in that interview because G4 is made up (with the exception of Sessler and Webb, gotta represent for TechTV) of a bunch of posers and is now dedicated to consoles and doesn't even list PC as a viable option in their reviews.
The PC porting process is actually being outsourced to Digital Extremes so that the main dev, Kaos, can focus on game content and the console version. Which is fine with me - usually DE does very good work and the prime developers don't usually have much time to make a quality port (I'm looking at recent DICE/EA and Activision titles). Server files will be released 2 weeks after the release of the actual game so this can be hosted on the Atlanta box (2 weeks after release) so we don't have to throw money at GameServers or any other "preferred GSP".
Anyways, this is a repost from the Homefront community site:
With a link fo' mo' info: http://community.hom...t-game.com/home
The PC porting process is actually being outsourced to Digital Extremes so that the main dev, Kaos, can focus on game content and the console version. Which is fine with me - usually DE does very good work and the prime developers don't usually have much time to make a quality port (I'm looking at recent DICE/EA and Activision titles). Server files will be released 2 weeks after the release of the actual game so this can be hosted on the Atlanta box (2 weeks after release) so we don't have to throw money at GameServers or any other "preferred GSP".
Anyways, this is a repost from the Homefront community site:
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Hey guys,
As promised, here’s your first in-depth look at Homefront’s PC specific features which should hopefully answer a bunch of questions on the MP side. The team at Digital Extremes has been working hard with Kaos Studios in order to deliver the best possible experience and tailor many aspects of Multiplayer specifically to the core PC audience.
THE HEADLINES:
We can officially confirm that Homefront will be a Steamworks title making good use of Valve’s excellent toolsets. Steam was simply the best choice to deliver the features we needed on PC. Shameless plug – Homefront is now available to pre-order on Steam right here: http://store.steampo....com/app/55100/
We also confirm the Official Recommended Specs for the game. A few websites this week released what they claimed to be the official specs, most weren’t. Read on for the final word from Kaos and Digital Extremes.
Finally, we wanted to confirm that you’ll be able to enjoy Homefront in glorious 3D on PC thanks to full NVidia 3D Vision support. We showed it off at CES earlier this year, it looked rad.
The guys at Bash & Slash recorded a podcast with Digital Extremes & KAOS Studios that covers a load more detail, so click the link for even more info!
bash.podbean.com/2011/01/29/bash-177-homefront/
PC SPECIFIC FEATURES
We thought long and hard about the additional features the PC community would appreciate and expect.
From a gameplay standpoint, we’ve done some additional work on the vehicles. On PC, you’ll be able to control all vehicles from the 1st person cockpit viewpoint as well as 3rd person. We also added additional control options for helicopters, to give those players looking for more sim-like controls something to get their teeth round. There are three settings:
o Ace: Allows for the best maneuverability, but takes the most practice to master.
o Veteran: Balanced difficulty and maneuverability.
o Rookie: Pick-up-and-play level of difficulty, least maneuverable.
We’ve included a Practice Mode so you can get to grips with vehicle controls outside the pressures of a live match. No need in wasting your hard earned Battle Points!
Lastly, we added some extra vehicle abilities for co-pilots, such as a Recon function to the Scout heli, and we obviously support joystick control for all vehicles.
In terms of other gameplay changes - we introduced a Squad Management system for PC, with Squad based VOIP. We also offer Clan Support on PC, and we’ll be tracking more post-match statistics on the PC platform. As stated above, we’re a Steamworks title and we use Valve Anti-Cheat to counter cheaters.
We also feature Multiplayer Match Recording (check out the podcast for more info), and we’ll be releasing a Dedicated Server Browser Executable to allow you set your own private Homefront servers within 2 weeks of launch. LAN support in there as well!
Finally, a few tweaks you’d expect as standard - we optimized the UI to make it more PC / Mouse friendly. We support SLI / Crossfire configurations for extra performance, and we support 3D through NVidia’s 3D Vision if you have the appropriate hardware.
As promised, here’s your first in-depth look at Homefront’s PC specific features which should hopefully answer a bunch of questions on the MP side. The team at Digital Extremes has been working hard with Kaos Studios in order to deliver the best possible experience and tailor many aspects of Multiplayer specifically to the core PC audience.
THE HEADLINES:
We can officially confirm that Homefront will be a Steamworks title making good use of Valve’s excellent toolsets. Steam was simply the best choice to deliver the features we needed on PC. Shameless plug – Homefront is now available to pre-order on Steam right here: http://store.steampo....com/app/55100/
We also confirm the Official Recommended Specs for the game. A few websites this week released what they claimed to be the official specs, most weren’t. Read on for the final word from Kaos and Digital Extremes.
Finally, we wanted to confirm that you’ll be able to enjoy Homefront in glorious 3D on PC thanks to full NVidia 3D Vision support. We showed it off at CES earlier this year, it looked rad.
The guys at Bash & Slash recorded a podcast with Digital Extremes & KAOS Studios that covers a load more detail, so click the link for even more info!
bash.podbean.com/2011/01/29/bash-177-homefront/
PC SPECIFIC FEATURES
We thought long and hard about the additional features the PC community would appreciate and expect.
From a gameplay standpoint, we’ve done some additional work on the vehicles. On PC, you’ll be able to control all vehicles from the 1st person cockpit viewpoint as well as 3rd person. We also added additional control options for helicopters, to give those players looking for more sim-like controls something to get their teeth round. There are three settings:
o Ace: Allows for the best maneuverability, but takes the most practice to master.
o Veteran: Balanced difficulty and maneuverability.
o Rookie: Pick-up-and-play level of difficulty, least maneuverable.
We’ve included a Practice Mode so you can get to grips with vehicle controls outside the pressures of a live match. No need in wasting your hard earned Battle Points!
Lastly, we added some extra vehicle abilities for co-pilots, such as a Recon function to the Scout heli, and we obviously support joystick control for all vehicles.
In terms of other gameplay changes - we introduced a Squad Management system for PC, with Squad based VOIP. We also offer Clan Support on PC, and we’ll be tracking more post-match statistics on the PC platform. As stated above, we’re a Steamworks title and we use Valve Anti-Cheat to counter cheaters.
We also feature Multiplayer Match Recording (check out the podcast for more info), and we’ll be releasing a Dedicated Server Browser Executable to allow you set your own private Homefront servers within 2 weeks of launch. LAN support in there as well!
Finally, a few tweaks you’d expect as standard - we optimized the UI to make it more PC / Mouse friendly. We support SLI / Crossfire configurations for extra performance, and we support 3D through NVidia’s 3D Vision if you have the appropriate hardware.
With a link fo' mo' info: http://community.hom...t-game.com/home
#4
Posted 08 February 2011 - 03:12 PM
Looks great! I already prepurchased for PC thru steam a few weeks ago!!!!!!
#5
Posted 08 February 2011 - 03:13 PM
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Looks great! I already prepurchased for PC thru steam a few eels ago!!!!!!
A few eels ago? I'm guessing this is the wonderful Apple auto-correct at work?
#6
Posted 08 February 2011 - 03:15 PM
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Looks great! I already prepurchased for PC thru steam a few eels ago!!!!!!
A few eels ago? I'm guessing this is the wonderful Apple auto-correct at work?
LOL, damn your fast, I fixed it within twenty seconds of posting. Yep apple iPad auto correct FTL, but love the iPad!
#7
Posted 08 February 2011 - 03:18 PM
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Looks great! I already prepurchased for PC thru steam a few eels ago!!!!!!
A few eels ago? I'm guessing this is the wonderful Apple auto-correct at work?
LOL, damn your fast, I fixed it within twenty seconds of posting. Yep apple iPad auto correct FTL, but love the iPad!
That makes the autocorrect page (http://damnyouautocorrect.com/) posted in the forums the other day even funier now seeing how easily it happens.
#8
Posted 08 February 2011 - 04:54 PM
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Farva - I"m surprised that you are interested in this one. Its a modern FPS no different than BFBC2 in my opinion besides the drones. It does look cool but nothing innovative or futuristic like what you always say you crave in a FPS. :P
#9
Posted 08 February 2011 - 08:03 PM
Close, but you went all politician on me and skewed my statements! :police:
I was just as hyped for BC2 as the BF series is/was one of my favorites but then they released that buggy half @$$ excuse for a game called BC2. IIRC they actually had to shut the servers down AFTER launch to bugfix. I tried it once after that and the gameplay still just seemed like a hack job of a port. I hold/held the same opinion with MW2 and was just as disappointed with that IWNet business. I'll skip over commenting on BO as it would just be speculative.
Anyways, that's why I am more excited about this game as they are (hopefully) actually going to make a quality PC game. It's just got good fundamentals: seemingly quality (BF2/2142esque) game play, Battlepoints system (l4d mod anyone?), Unreal Engine, enough weapon innovation with drones etc., and they are releasing public server files so we can host and moderate, oh did I mention they are actually going to make PC game and not a console-to-pc money grab? :P
Sorry to whoever I offended as I know that people do enjoy the gameplay in BC2 and CODx (I do) so don't let my opinion detur you from this game, but I believe in a thing called "dollar votes" and Kaos/Digital Extremes seem to want some of them :)
I was just as hyped for BC2 as the BF series is/was one of my favorites but then they released that buggy half @$$ excuse for a game called BC2. IIRC they actually had to shut the servers down AFTER launch to bugfix. I tried it once after that and the gameplay still just seemed like a hack job of a port. I hold/held the same opinion with MW2 and was just as disappointed with that IWNet business. I'll skip over commenting on BO as it would just be speculative.
Anyways, that's why I am more excited about this game as they are (hopefully) actually going to make a quality PC game. It's just got good fundamentals: seemingly quality (BF2/2142esque) game play, Battlepoints system (l4d mod anyone?), Unreal Engine, enough weapon innovation with drones etc., and they are releasing public server files so we can host and moderate, oh did I mention they are actually going to make PC game and not a console-to-pc money grab? :P
Sorry to whoever I offended as I know that people do enjoy the gameplay in BC2 and CODx (I do) so don't let my opinion detur you from this game, but I believe in a thing called "dollar votes" and Kaos/Digital Extremes seem to want some of them :)
#10
Posted 08 February 2011 - 08:29 PM
so you are just tired of crap games. i get it now :)
#12
Posted 15 February 2011 - 02:46 PM
Pretty interesting interview...I like the "it feels right" part.
AtomicGamer Video Interview - Homefront (PC version)
AtomicGamer Video Interview - Homefront (PC version)
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